Hyper Train Corporation Mac OS
Hyper Train Corporation Mac OS
The table below provides an overview of notable computer-aided design (CAD) software. It does not judge power, ease of use, or other user-experience aspects. The table does not include software that is still in development (beta software). For all-purpose 3D programs, see Comparison of 3D. Metacritic Game Reviews, Hyper Train Corporation for PC, Try what it feels like to be one of the top managers of the corporation engaged in construction of the vacuum tube train network. The following list of PC games contains an alphabetized and segmented table of video games that are playable on the PC, but not necessarily exclusively on the PC.It includes games for multiple PC operating systems, such as Windows, Linux, DOS, Unix, and OS X. Apple Mac OS X Server. OVAL and the OVAL logo are registered trademarks of The MITRE Corporation.
Have anyone had any success running Mac OS X in an Hyper-V environment? Virtualization mac-osx hyper-v virtual-machines. Improve this question. Follow edited Jun 26 '09 at 7:01. 98.5k 9 9 gold badges 103 103 silver badges 234 234 bronze badges. Asked Jun 26 '09 at 6:42.
Installation
latest version: 3.0.264-bit | |
macOS (.app) | 3.0.2 |
Windows (.exe) | 3.0.2 |
Debian (.deb) | 3.0.2 |
Fedora (.rpm) | 3.0.2 |
Other Linux distros (.AppImage) | 3.0.2 |
Project Goals
The goal of the project is to create a beautiful and extensible experience for command-line interface users, built on open web standards. In the beginning, our focus will be primarily around speed, stability and the development of the correct API for extension authors.
In the future, we anticipate the community will come up with innovative additions to enhance what could be the simplest, most powerful and well-tested interface for productivity.
Extensions
Extensions are available on npm. We encourage everyone to includehyper
in the keywords
field in package.json
.
Then edit .hyper.js
and add it to plugins
Hyper
will show a notification when your modules are installed to .hyper_plugins
.
Keymaps
All command keys can be changed. In order to change them, edit.hyper.js
and add your desired change to keymaps
.
Then Hyper will change the default with your custom change.
Example: 'window:devtools': 'Cmd+Alt+O'
Default keymaps:
Configuration
Config location
macOS | ~/Library/Application Support/Hyper/.hyper.js |
Windows | $Env:AppData/Hyper/.hyper.js |
Linux | ~/.config/Hyper/.hyper.js |
Note: config at ~/.hyper.js
still supported, but will be ignored, if config in application directory present. Otherwise it will be moved to the application directory at first run.
The config
object seen above in.hyper.js
admits the following
Property | Default | Description |
updateChannel | 'stable' | The update channel to receive updates from |
fontSize | 12 | The default size in pixels for the terminal |
fontFamily | 'Menlo, DejaVu Sans Mono, Lucida Console, monospace' | The font family to use with optional fallbacks |
uiFontFamily | '-apple-system, BlinkMacSystemFont, Segoe UI, Roboto, ...' | The font family to use for the UI with optional fallbacks |
fontWeight | 'normal' | The default font weight: 'normal' or 'bold' |
fontWeightBold | 'bold' | The font weight for bold characters: 'normal' or 'bold' |
cursorColor | 'rgba(248,28,229,0.8)' | The color of the caret in the terminal |
cursorAccentColor | '#000' | The text color under BLOCK cursor |
cursorShape | 'BLOCK' | The shape of the caret in the terminal. Available options are: 'BEAM', 'UNDERLINE', 'BLOCK' |
cursorBlink | 'false' | If true, cursor will blink |
foregroundColor | '#fff' | The color of the main text of the terminal |
backgroundColor | '#000' | The color and opacity of the window and main terminal background |
selectionColor | 'rgba(248,28,229,0.3)' | The background color/opacity of the text selection in terminal |
borderColor | '#333' | The color of the main window border and tab bar |
css | ' | Custom CSS to include in the main window |
padding | '12px 14px' | CSS padding values for the space around each term |
colors | { black: '#000000', red: '#ff0000', ... } | A list of overrides for the color palette. The names of the keys represent the 'ANSI 16', which can all be seenin the default config. |
shell | ' | A path to a custom shell to run when Hyper starts a new session |
shellArgs | '['--login']' | An array of shell arguments |
env | {} | An object of environment variables to set before launching shell |
windowSize | [540, 380] | The default width/height in pixels of a new window |
scrollback | 1000 | The number of rows to be persisted in terminal buffer for scrolling |
copyOnSelect | false | If true, selected text will automatically be copied to the clipboard |
quickEdit | false | If true, on right click selected text will be copied or pasted if no selection is present (true by default on Windows) |
defaultSSHApp | true | If true, Hyper will be set as the default protocol client for SSH |
modifierKeys | {altIsMeta: false} | Change the behaviour of modifier keys to act as meta key |
showHamburgerMenu | true on Linux/Windows, false on macOS | Change the visibility of the hamburger menu. Available options are: true, false |
showWindowControls | ' | Change the position/visibility of the window controls. Available options are: true, false, 'left' |
Extensions API
Extensions are universal Node.js modules loaded by both Electron and the renderer process.
The extension system is designed around composition of the APIs we use to build the terminal: React
components andRedux
actions.
Hyper Train Corporation Mac Os Catalina
Instead of exposing a custom API method or parameter for every possible customization point, we allow you to intercept and compose every bit of functionality!
The only knowledge that is therefore required to successfully extendHyper
is that of its underlying open source libraries.
You can find additional details about plugin developmentin the Hyper repository.
Your module has to expose at least one of these methods:
Method | Invoked from | Description | ||||||
onApp | Electron | Invoked when the app first loads. If a plugin reloads, it's invoked again with the existing app. Parameters:
| ||||||
onWindow | Electron | Invoked when each window is created. If a plugin reloads, it's invoked again with the existing windows. Parameters:
| ||||||
onUnload | Electron | Invoked when a plugin is removed by the user. Parameters:
| ||||||
decorateConfig | Electron / Renderer | v0.5.0+. Allows you to decorate the user's configuration. Parameters:
| ||||||
decorateEnv | Electron | v0.7.0+. Allows you to decorate the user's environment by returning a modified environment object. Parameters:
| ||||||
decorateMenu | Electron | Invoked with the Electron's Parameters:
| ||||||
decorateBrowserOptions | Electron | Allows you to decorate Electron's Parameters:
| ||||||
onRendererWindow | Renderer | Invoked when a plugin is first loaded or subsequently reloaded in each window. Parameters:
| ||||||
middleware | Renderer | A custom Redux middleware that can intercept any action. Subsequently we invoke the | ||||||
reduceUI reduceSessions reduceTermGroups | Renderer | A custom reducer for the
| ||||||
getTabsProps | Renderer | Passes down props from
| ||||||
getTabProps | Renderer | Passes down props from
| ||||||
getTermGroupProps | Renderer | Passes down props from
| ||||||
getTermProps | Renderer | Passes down props from
| ||||||
mapHyperState mapTermsState mapHeaderState mapNotificationsState | Renderer | A custom mapper for the state properties thatcontainer componentsreceive. Note that for children components to get these properties, you have to pass them down using the corresponding methods (like Must return an extended object of the map passed.
| ||||||
mapHyperDispatch mapTermsDispatch mapHeaderDispatch mapNotificationsDispatch | Renderer | A custom mapper for the dispatch properties. Must return an extended object of the map passed.
| ||||||
decorateHyper decorateNotifications decorateNotification decorateHeader decorateTabs decorateTab decorateTerms decorateTermGroup decorateSplitPane decorateTerm | Renderer | Invoked with the Parameters:
|
Module loading
The user can hot-load and hot-reload plugins by pressing Command + R (refresh). Please strive to make plugins that don't require a complete restart of the application to work.
Notice
Plugins affecting the `BrowserWindow` will the effect on new windows after hot-reload.
In the future we might do this automatically.
When developing, you can add your plugin to.hyper_plugins/local
and then specify it under the localPlugins
array in.hyper.js
. We load new plugins:
- Periodically (every few hours)
- When changes are made to the configuration file (
plugins
orlocalPlugins
) - When the user clicks Plugins > Update all now
The process of reloading involves
- Running
npm prune
andnpm install
in.hyper_plugins
. - Pruning the
require.cache
in both electron and the renderer process - Invoking
on*
methods on the existing instances and re-rendering components with the fresh decorations in place.
Plugins location
macOS | ~/Library/Application Support/Hyper/.hyper_plugins |
Windows | $Env:AppData/Hyper/.hyper_plugins |
Linux | ~/.config/Hyper/.hyper_plugins |
Note: plugins at ~/.hyper_plugins
still supported, but will be ignored, if plugins in application directory present. Otherwise they will be moved to the application directory at first run.
Note: on the main process, plugins are registered as soon as possible (we fire onLoad
). On the browser, it's up to the user to trigger their load by pressing command+R. We put the user in control of the loading in this way to prevent them from losing critical work by extensions that reset state or don't preserve it correctly.
Decorating components
We give you the ability to provide a higher order component for every piece of the Hyper
UI.
Its structure is as follows:
All the decorate*
methods receive the following references in an object passed as the second parameter:
React | The entire React namespace. |
notify | A helper function that shows a desktop notification. The first parameter is the title, the second is the optional body of the notification, and the third is another optional parameter which can be used to log details to the development console. To pass these details, simply provide and object with an |
Notification | The Notification component in case you want to re-use it. |
All the components accept the following two properties to extend their markup:
customChildren | An array of Element or a singleElement to insert at the bottom of the component. |
customChildrenBefore | The same as the above property, but inserted as the first child element(s) of the component. |
Your higher order component can supply a onDecorated
property to the decorated component to get a reference to its instance.
Your Term higher order component can supply anonCursorMove
handler property that be called when cursor has moved with an object parameter representing its relative position to Term origin:
x | Horizontal position in pixels |
y | Vertical position in pixels |
width | Cursor width in pixels |
height | Cursor height in pixels |
col | Horizontal position in columns |
row | Vertical position in rows |
We encourage you to maintain compatibility with other decorators. Since many can be set, don't assume that yours is the only one.
For example, if you're passing children, compose potential existing values:
Or if you use onDecorated
property
Actions and Effects
All theRedux actionsare available for you to handle through your middleware and reducers. For an example, refer to the Hyperpowerreference plugin.
Side effects occur in two fundamental forms:
- Some actions dispatch other actions based on state.
- Some actions do async work by communicating over the RPC channel to the main process
In all cases, the side effect is passed as the effect
key in the action and later handled by our middleware.
This means that you can override, compose or completely eliminate effects! In other words, this is how you can change the default functionality or behavior of the app.
As an example, consider the action we use to increase the font size when you press Command+=
:
The underlying terminal
Hyper
achieves a lot of its speed and functionality thanks to the power ofxterm.js
Additional APIs
The Electron app
objects are extended with the following properties:
config | An Object with the config block from.hyper.js . |
plugins | An Object with helpers for plugins. |
getWindows | A Function that returns an Set of all the open windows. |
createWindow | A Function that will create a new window. Accepts an optional callback that will be passed as the new window's init callback. |
Electron BrowserWindow
objects are extended with the following parameters:
rpc | An EventEmitter that allows for communication with the window process. |
sessions | A Map of Session objects which hold the communication with each term's pty.. |
Renderer windows are similarly extended with:
rpc | An EventEmitter that allows for communication with the window process. |
store | The Redux Store object. This allows access todispatch actions or read the global state withgetState . |
The rpc
object is symmetrical between browser and renderer process. The API is the same as Node.js, with the exception that it only admits a single object as its parameters only:
Example theme: Hyperyellow
The following extension simply alters the config to add CSS and yellow colors! Here's thecode.
Themes are simply plugins! Only one hook, decorateConfig
is needed:
I grabbed the class names by inspecting the term with Devtools, which you can trigger from View -> Toggle Developer Tools
. When you do so, notice that some classes are automatically generated and followed by a random nonce (e.g.: term_13hv8io
). Ignore those: they change with every new window!
Hyper Train Corporation Mac Os X
Notice the emphasis on playing nice with other extensions. Specifically, we create a new object, extend only the keys we are interested in, and we compose the CSS to preserve the user's setting and that of other authors':
Example extension: Hyperpower
The following extension renders particles as the caret moves:
Let's walk throughits code.
First, we intercept the Redux action SESSION_ADD_DATA
. You can find the full list of actionsin the repository.
Notice that we don't re-dispatch the action, which means we never render the output of the command to the terminal. Instead, we dispatch an action of our own, which we grab in the uiReducer
and later map:
We then want to decorate the <Term>
component so that we can access the underlying caret.
Mac Hyper Drive
However, <Term>
is not a container that we can map props to. So we use getTermProps
to pass the property further down:
The extension thenreturnsa higher order component to wrap <Term>
. Notice we pass the onDecorated
property to access the base Term component and its DOM ref, and theonCursorMove
property to use Hyper cursor API:
ЭЖД *nix`оид [SoftoRooMTeaM] Группа: Наши Люди Сообщений: 11.935 Регистрация: 18.09.2004 Пользователь №: 1.679 Респектов: 785 | VirtualBox — программный продукт виртуализации для операционных систем Microsoft Windows, DOS, GNU/Linux, Mac OS X и SUN Solaris/OpenSolaris. Программа была создана компанией Innotek с использованием исходного кода Qemu. Первая публично доступная версия VirtualBox появилась 15 января 2007 года. Существует две версии — свободная (OSE, англ. Open Source Edition), выпущенная под GNU GPL, и проприетарная (PUEL), различающиеся по функциональности; полнофункциональная проприетарная версия для личного использования распространяется бесплатно. Есть возможность выбора языка интерфейса (поддерживается и русскоязычный интерфейс). В феврале 2008 Innotek был приобретён компанией Sun Microsystems, модель распространения VirtualBox при этом не изменилась. К ключевым возможностям VirtualBox можно отнести:
The following major new features were added:
Downloads (~53,0 Mb)_http://download.virtu....0-OSE.tar.bz2 x86 (~50 Mb)_http://download.virtu...-Linux_x86.run amd64 (~50 Mb)_http://download.virtu...inux_amd64.run MacOS X (~65 Mb)_http://download.virtu...-55467-OSX.dmg |
Hyper Train Corporation Mac OS